Streets of new capenna lands12/16/2023 Tivit, a Sphinx seer and fortune teller." Navy," a spy secretly aligned with the Adversary.Raffine, the family's Sphinx Demon leader.The Obscura mechanic is Connive, which loots, then adds +1/+1 counters on the conniving creature for each discarded nonland card. ĭuring New Phyrexia's Invasion of the Multiverse, the Obscura, Riveteers, and Brokers defended New Capenna in sparse groups, with the Cabaretti absent in action for as of yet unknown reasons. The group was meant to be the "heist" group, but without major legitimate targets it would be difficult to depict. The Obscura were designed to reflect blackmail and information brokering, which would normally trend to institutional corruption, though the lack of honest institutions make this less apparent. Ruiners destroy an individual's reputation History īefore the city's founding, the Obscura served as mystics, wizards, and advisers to the Angels. They work in teams, speaking simultaneously as they experience past events. Echo Readers are able to view spectral afterimages. Įxactors are family members who collect and parse evidence to find patterns and new information. Their headquarters is the Cloud Spire, a seemingly inaccessible skyscraper in Park Heights, where Raffine and their high officers keep tabs on the city through an extensive network of surveillance magics. As diviners-and directors-of prophecy, fate, and fortune, it is the Obscura's job to be everywhere in the city, and to appear as if they are nowhere but the warm confines of their shops and parlors. The Obscura are concentrated in the Mezzio, though they are also found among the rarified parlors of Park Heights and scummy sewers of the Caldaia. The Obscura work to keep balance between the five families if they can't conquer the city by sheer muscle, they can at least command the flow of information in New Capenna by running cons, blackmailing powerful adversaries, rumormongering, grifting, and laundering reputations. The Obscura are led by Raffine, a sphinx- demon from Old Capenna prone to portentous visions of the future. They endeavor to maintain a façade of normalcy in their everyday lives which allows them to run their schemes without disruption. If an event happens in the city, the Obscura will have predicted it, captured it with their signature aperture magic, and filed it away in their archives. They deal in prophecy, fortune telling, and esoteric communion with dreams and the realm of the dead. They orchestrate scenarios and manipulate outcomes to their benefit. Stan Golovchuk states in a Polygon article that the set has aesthetics inspired by the 1927 film Metropolis.The Obscura are talented wizards and mystics who use their power to deceive and blackmail, using distractions, illusions, and hidden mechanisms. In TheGamer, Joe Parlock states that the Art Deco setting is "vastly different from the high fantasy" typical of Magic. Writing for Paste, Cameron Kunzelman states that the set is "weirdly experimental on the creative side". The "golden age" frame is applied to 45 tri-color cards in the set, and the foils have a distinct gilded, metallic sheen. The land triomes are printed with the typical card frame, a full-art frame, and the "skyscraper" style introduced for this set. Printed cards have different artistic styles. The set includes a number of keywords, including Hideaway, first used in Lorwyn, that enables a player to look at a number of cards at the top of their library. The Brokers were initially intended as a law enforcement group, but transformed into the corrupted legal entity during development of the set. the Riveteers (black, red, and green), a rowdy group of artisans and workers.the Obscura (white, blue, and black), mystics who deceive and engage in blackmail.the Maestros (blue, black, and red), an aristocratic group of elite assassins and thieves.the Cabaretti (red, green, and white), a group of druids and monsters who party and attempt to sway public opinion.the Brokers (green, white, and blue), a corrupt legal company with belief in the impending end of New Capenna acting as a protection racket.It includes a set of triomes, land cards that can be tapped to generate one of three colors of mana. It enables this by "fixing" mana production with card cycles and Treasure tokens. The five demonic families each belong to a shard within the plane, a concept established in Shards of Alara in which cards in each shard have a principal color and two allied colors, as well as their own keyword mechanics or themes. The expansion set is set in a plane called New Capenna controlled by five demonic organized crime families akin to the Five Families, with themes from Prohibition and the Roaring Twenties. Streets of New Capenna is an expansion set for Magic: The Gathering that was released in April 2022. Block of expansion sets in Magic: The Gathering
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